AI Insights · Timothy · July 2021
Top 5 Battlefield Commander Games in Russia, Q2 2021
In Q2 2021, the top Battlefield Commander games in Russia showed varied performance, with some apps seeing significant fluctuations in weekly revenue, downloads, and active users.
In Q2 2021, the top Battlefield Commander games in Russia exhibited diverse trends in their performance metrics. This analysis, based on data from Sensor Tower, provides an overview of the weekly downloads, revenue, and active users for these leading apps.
Archers.io from SUPERSONIC STUDIOS LTD showed varied weekly revenue, peaking at $32 in mid-May. Weekly downloads started strong with 65.5K at the end of March but declined steadily to 12.6K by the end of June. The app's active users also decreased significantly from 132K in late March to around 38.8K by the end of June.
Clash Royale by Supercell experienced fluctuations in weekly revenue, peaking at $57.1K in early April and reaching another high of $51.7K in early June. Downloads were relatively stable, fluctuating between 28.5K and 44.1K. Active users saw a general downward trend, starting at 1.64M in late March and ending at approximately 1.12M by late June.
Game of Khans - Horde Battle from Xiamen Mechanist Internet Technologies Co., Ltd. saw a consistent increase in weekly revenue, with a notable peak of $63.3K at the end of June. Downloads remained fairly steady, ranging from 18.3K to 32.5K. Active users showed a slight increase overall, starting at 121.7K in late March and ending at 115.2K in late June.
Join & Strike: Stick Fight by Hitapps Inc exhibited moderate weekly revenue, peaking at $219 in late April. The app's downloads saw a significant spike in mid-April with 88.4K but declined to 8.2K by the end of June. Active users followed a similar pattern, spiking at 126.1K in late April and decreasing to around 34.4K by the end of June.
Art of War: Legions from Fastone Games showed a gradual decline in weekly revenue, from $19.8K in late March to $14.4K by the end of June. Downloads fluctuated between 9.9K and 20.1K. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 102.5K.
For more detailed insights and data, visit Sensor Tower.